Thrall Dota Hero - Thrall Far Seer Guide
Range: 600
Movement Speed: 300
Hero Type: Intelligence
Starting Armor: 1
Starting Damage: 49-53
Agility: 15 + 1.4
Strength: 19 + 1.9
Intelligence: 22 + 2.5
Thunder Strike:
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Thrall curses the target to be struck by thunder 3 times over 4 seconds. Foes nearby the victim will also be damaged.
Damage per strike: 50/75/100/125
Secondary AOE: 200
Cooldown: 16
Manacost: 100/110/120/130
Ability Code: A1TV
Glimpse:
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Thrall forces the target back to it's previous position through a psionic rift. Sends the unit to where it was 4 seconds ago.
Cast Range: 600/1000/1400/1800
Cooldown: 60/50/40/30
Manacost: 160/130/100/70
Note: The glimpse effect has some travel time, the target isn't instantly moved back.
Credit: Based on Glipse from http://www.playdota.com/forums/242499/int-sent-sephael-spirit-arbiter/
Ability Code: A1SW
Kinetic Field:
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Thrall summons a circular barrier of kinetic energy, keeping enemies from walking in or out of it. The barrier has an aoe of 300.
Has a 1.2 second cast delay before the field is fully formed.
Duration: 2.5/3/3.5/4 seconds
Cooldown: 14
Cast Range: 900
Manacost: 70
Ability Code: A1SU
Static Storm:
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Creates an area of electric instability which damages and silences enemies in the area. The effect starts off weak and then intensifies over 5 seconds, dealing increasing amounts of damage, before disappearing.
Final DPS: 170/210/250
AOE: 375
Manacost: 125/175/225
Cooldown: 60
Note: The damage starts off slow and ramps up continuously until it reaches the max
Ability Code: A1U6